Room Selection and Map Strategy: How to Choose the Safest Start
A complete analysis of room-selection mechanics in Haunted Dorm: entrances, patrol routes, safety levels, teammate distribution, and opening priorities across maps.
Room Selection and Map Strategy
Room choice is one of the most important opening decisions in Haunted Dorm.
A good room lets you stabilize economy in the first 5 minutes;
a bad room can get you knocked out within 2 minutes.
This guide explains:
Which rooms are safe, why they’re safe, and when to change strategy.
🏠 1. Core principles
Room safety depends on:
① Number of entrances (most important)
- [Safest] Rooms with one door
- [Medium] Two doors (left–right open rooms)
- [Dangerous] Doors facing main patrol routes
Ghosts only enter and knock via “doors,” so “entrance count” directly sets defense cost.
② Ghost patrol route weighting (exists)
Ghosts favor “high-weight” patrol paths.
High-patrol areas:
- Long corridors
- Center of floors
- Near intersections
Avoid these as a beginner.
③ Distance to teammates (multiplayer)
In multiplayer:
- Closer to teammates = safer (other doors draw aggro)
- Isolated rooms = more likely to be targeted
If rooms are sparsely taken, pick a single-door room near teammates.
④ Room interior size (placement flexibility)
Notes:
- Small room ≠ unplayable
- Bigger rooms place more towers comfortably and scale better late
Tower-focused players will prefer larger rooms.
📍 2. “Always strong” room types
Across maps, these rooms are consistently strong:
① Single-entrance rooms
They are the most stable:
- Fixed defense point
- No backdoor
- Best resource efficiency
② Away from main corridors
Secluded spots are much safer than central hubs.
③ Close to teammates
Teammate door noise can divert ghost aggro.
🗺️ 3. Common maps: recommendations (player consensus)
Maps vary by version, but logic is similar.
Standard dorm map (most common)
Recommended rooms:
- Against walls
- Single-door
- Inner-side corners
Avoid:
- Facing the long main corridor
- Door directly facing an open area
🧠 4. If you don’t get a great room
Countermeasures:
① Missed a single-door room → pick a “second-safest room”
For example:
- Two doors but against a wall
- Close to teammates
② Teammate took the adjacent room → pivot to economy
Nearby door knocks reduce your risk, so greed more economy.
③ Door faces the main route → reinforce early
Upgrade the door or place a Pillow Cannon within the first 2–3 minutes.
🪜 5. Solo vs Multiplayer differences
Solo
- Patrol paths are fixed
- Rooming is more defense-oriented
- A bad opening room is hard to salvage
Multiplayer
- Ghosts switch dynamically based on door noise
- Teammate positions affect your safety
- Prefer rooms near teammates
🛡️ 6. Safest selection flow (for beginners)
- Confirm door count first (must be 1)
- Avoid long corridors
- Find a wall-adjacent spot
- Stay reasonably close to teammates
- Start sleeping and saving immediately
🎯 Final takeaway
Room choice determines whether you can:
- Stabilize early economy
- Transition to DPS mid-game
- Tank ghost knocks late-game
Single-door > single-door against wall > single-door near teammates > two-door secluded > two-door central (weakest) Pick well and your win rate will jump by 40%+.