Room Selection and Map Strategy: How to Choose the Safest Start

Room SelectionMap StrategyOpening GuideSurvival TipsSafe Rooms

A complete analysis of room-selection mechanics in Haunted Dorm: entrances, patrol routes, safety levels, teammate distribution, and opening priorities across maps.

Room Selection and Map Strategy

Room choice is one of the most important opening decisions in Haunted Dorm.
A good room lets you stabilize economy in the first 5 minutes;
a bad room can get you knocked out within 2 minutes.

This guide explains:
Which rooms are safe, why they’re safe, and when to change strategy.


🏠 1. Core principles

Room safety depends on:

① Number of entrances (most important)

  • [Safest] Rooms with one door
  • [Medium] Two doors (left–right open rooms)
  • [Dangerous] Doors facing main patrol routes

Ghosts only enter and knock via “doors,” so “entrance count” directly sets defense cost.


② Ghost patrol route weighting (exists)

Ghosts favor “high-weight” patrol paths.

High-patrol areas:

  • Long corridors
  • Center of floors
  • Near intersections

Avoid these as a beginner.


③ Distance to teammates (multiplayer)

In multiplayer:

  • Closer to teammates = safer (other doors draw aggro)
  • Isolated rooms = more likely to be targeted

If rooms are sparsely taken, pick a single-door room near teammates.


④ Room interior size (placement flexibility)

Notes:

  • Small room ≠ unplayable
  • Bigger rooms place more towers comfortably and scale better late

Tower-focused players will prefer larger rooms.


📍 2. “Always strong” room types

Across maps, these rooms are consistently strong:

① Single-entrance rooms

They are the most stable:

  • Fixed defense point
  • No backdoor
  • Best resource efficiency

② Away from main corridors

Secluded spots are much safer than central hubs.

③ Close to teammates

Teammate door noise can divert ghost aggro.


🗺️ 3. Common maps: recommendations (player consensus)

Maps vary by version, but logic is similar.

Standard dorm map (most common)

Recommended rooms:

  • Against walls
  • Single-door
  • Inner-side corners

Avoid:

  • Facing the long main corridor
  • Door directly facing an open area

🧠 4. If you don’t get a great room

Countermeasures:

① Missed a single-door room → pick a “second-safest room”

For example:

  • Two doors but against a wall
  • Close to teammates

② Teammate took the adjacent room → pivot to economy

Nearby door knocks reduce your risk, so greed more economy.

③ Door faces the main route → reinforce early

Upgrade the door or place a Pillow Cannon within the first 2–3 minutes.


🪜 5. Solo vs Multiplayer differences

Solo

  • Patrol paths are fixed
  • Rooming is more defense-oriented
  • A bad opening room is hard to salvage

Multiplayer

  • Ghosts switch dynamically based on door noise
  • Teammate positions affect your safety
  • Prefer rooms near teammates

🛡️ 6. Safest selection flow (for beginners)

  1. Confirm door count first (must be 1)
  2. Avoid long corridors
  3. Find a wall-adjacent spot
  4. Stay reasonably close to teammates
  5. Start sleeping and saving immediately

🎯 Final takeaway

Room choice determines whether you can:

  • Stabilize early economy
  • Transition to DPS mid-game
  • Tank ghost knocks late-game

Single-door > single-door against wall > single-door near teammates > two-door secluded > two-door central (weakest) Pick well and your win rate will jump by 40%+.