Ghost Types and Behavior: Patrols, Targeting, and Threat Levels
A complete analysis of ghost behavior in Haunted Dorm: patrol routes, door-knock logic, rhythm, targeting priority, and threat levels with counter strategies.
Ghost Types and Behavior
This guide focuses on ghost behavior in Haunted Dorm, including how they patrol, choose targets, when they start knocking, and how knock speed scales.
These base mechanics heavily influence survival and tower placement.
👻 1. Core behavior
Ghosts broadly follow:
✔ 1) Patrol → Approach → Knock → Empowered knocking
Overall flow: follow weighted routes → reach door → start knocking → if not repelled, continue empowered knocking
✔ 2) Weighted patrol paths
Ghosts don’t roam randomly; they follow weighted routes:
- Main corridors (high weight)
- Intersections (high weight)
- Along walls (medium)
- Deep in room blocks (low)
Rooms near corridors are contacted more.
🏚️ 2. Target selection
Ghosts prefer:
⭐ The nearest door (top priority)
If you’re near patrol routes, you’re high risk.
⭐ Door sound sources (important in multiplayer)
If a teammate’s door is being knocked, you’re relatively safe due to “sound attraction.”
⭐ If knocking fails → ghosts repatrol
They won’t idle forever; if damaged or pressured, they may disengage briefly.
🔨 3. Knock mechanics
From extensive player tests:
✔ Fixed rhythm (~1s per knock)
Doors lose HP steadily.
✔ Knock speed increases over time (late)
Stronger ghosts knock faster.
✔ Knock damage scales with game time
After ~10 minutes, knock strength rises sharply.
✔ Slow Tower affects approach time, not knock frequency
😨 4. Empowered ghosts (mid/late)
As time passes, ghosts enter an empowered state:
- Faster patrols
- Faster knock rhythm
- Higher knock damage
- Harder to repel with Pillow
- More likely to lock onto low-door rooms
A built-in difficulty escalation.
🧟 5. Main types
Although not formally classified, behaviors group into:
👻 Type 1: Common ghosts (basic patrol)
Features:
- Most frequent early
- Stable knock rhythm
- Lower HP
Threat: ⭐⭐
Counter with Pillow Cannons.
👁️ Type 2: Empowered ghosts (auto mid/late)
Features:
- Faster movement
- Faster knocking
- Thicker HP
Threat: ⭐⭐⭐
Upgrade doors + add Lightning.
🔥 Type 3: High-difficulty ghosts (specific modes)
Features:
- Hard to repel
- Focused knocking
- Can chain attacks
Threat: ⭐⭐⭐⭐
Needs Slow + Lightning.
🩸 Type 4: Dream Hunter
The only ghost with a clearly distinct behavior set (see dedicated guide).
Features:
- Prioritizes players
- High speed
- Burst knocking
- Most targeted pressure
Threat: ⭐⭐⭐⭐⭐ (max)
🧭 6. Phase changes
🟦 Early (1–4 min)
- Slow patrols
- Mostly common ghosts
- Low pressure
🟨 Mid (5–9 min)
- Empowered ghosts join
- Knock speed rises
- Low-door rooms can be broken quickly
🟥 Late (10+ min)
- Empowered ghosts frequent
- Fast patrols + strong knocking
- Non-maxed doors can break in seconds
- In multiplayer, multiple ghosts may swarm one room
Most failures happen here.
🪓 7. Adapting defense by ghost
⭐ Vs common ghosts:
- 2 Pillow Cannons suffice
⭐ Vs empowered ghosts:
- Door level 2+
- Preferably add Slow
⭐ Vs high-difficulty ghosts:
- Add Lightning
- Multi-Pillow formations
⭐ Vs Dream Hunter:
- Slow mandatory
- Lightning top priority
- Door upgraded early to high level
🛡️ 8. Final defensive summary
Common → Pillow Empowered → Door + Pillow High-difficulty → Slow + Lightning Dream Hunter → Slow (must) + Lightning (must) + High door
Identify ghost type and match the right towers to dramatically increase survival.
🎯 Closing
Ghost behavior follows a fixed “patrol → approach → knock → empower” flow.
Mastering this lets you:
- Time the pivot to defense
- Choose tower build order more precisely
- Avoid late-game door breaks
Understanding behavior is key to higher win rates.