Ghost Types and Behavior: Patrols, Targeting, and Threat Levels

Ghost MechanicsEnemy AnalysisAttack PatternsPatrol LogicGame Mechanics

A complete analysis of ghost behavior in Haunted Dorm: patrol routes, door-knock logic, rhythm, targeting priority, and threat levels with counter strategies.

Ghost Types and Behavior

This guide focuses on ghost behavior in Haunted Dorm, including how they patrol, choose targets, when they start knocking, and how knock speed scales.

These base mechanics heavily influence survival and tower placement.


👻 1. Core behavior

Ghosts broadly follow:

✔ 1) Patrol → Approach → Knock → Empowered knocking

Overall flow: follow weighted routes → reach door → start knocking → if not repelled, continue empowered knocking

✔ 2) Weighted patrol paths

Ghosts don’t roam randomly; they follow weighted routes:

  • Main corridors (high weight)
  • Intersections (high weight)
  • Along walls (medium)
  • Deep in room blocks (low)

Rooms near corridors are contacted more.


🏚️ 2. Target selection

Ghosts prefer:

⭐ The nearest door (top priority)

If you’re near patrol routes, you’re high risk.

⭐ Door sound sources (important in multiplayer)

If a teammate’s door is being knocked, you’re relatively safe due to “sound attraction.”

⭐ If knocking fails → ghosts repatrol

They won’t idle forever; if damaged or pressured, they may disengage briefly.


🔨 3. Knock mechanics

From extensive player tests:

✔ Fixed rhythm (~1s per knock)

Doors lose HP steadily.

✔ Knock speed increases over time (late)

Stronger ghosts knock faster.

✔ Knock damage scales with game time

After ~10 minutes, knock strength rises sharply.

✔ Slow Tower affects approach time, not knock frequency


😨 4. Empowered ghosts (mid/late)

As time passes, ghosts enter an empowered state:

  • Faster patrols
  • Faster knock rhythm
  • Higher knock damage
  • Harder to repel with Pillow
  • More likely to lock onto low-door rooms

A built-in difficulty escalation.


🧟 5. Main types

Although not formally classified, behaviors group into:


👻 Type 1: Common ghosts (basic patrol)

Features:

  • Most frequent early
  • Stable knock rhythm
  • Lower HP

Threat: ⭐⭐
Counter with Pillow Cannons.


👁️ Type 2: Empowered ghosts (auto mid/late)

Features:

  • Faster movement
  • Faster knocking
  • Thicker HP

Threat: ⭐⭐⭐
Upgrade doors + add Lightning.


🔥 Type 3: High-difficulty ghosts (specific modes)

Features:

  • Hard to repel
  • Focused knocking
  • Can chain attacks

Threat: ⭐⭐⭐⭐
Needs Slow + Lightning.


🩸 Type 4: Dream Hunter

The only ghost with a clearly distinct behavior set (see dedicated guide).

Features:

  • Prioritizes players
  • High speed
  • Burst knocking
  • Most targeted pressure

Threat: ⭐⭐⭐⭐⭐ (max)


🧭 6. Phase changes

🟦 Early (1–4 min)

  • Slow patrols
  • Mostly common ghosts
  • Low pressure

🟨 Mid (5–9 min)

  • Empowered ghosts join
  • Knock speed rises
  • Low-door rooms can be broken quickly

🟥 Late (10+ min)

  • Empowered ghosts frequent
  • Fast patrols + strong knocking
  • Non-maxed doors can break in seconds
  • In multiplayer, multiple ghosts may swarm one room

Most failures happen here.


🪓 7. Adapting defense by ghost

⭐ Vs common ghosts:

  • 2 Pillow Cannons suffice

⭐ Vs empowered ghosts:

  • Door level 2+
  • Preferably add Slow

⭐ Vs high-difficulty ghosts:

  • Add Lightning
  • Multi-Pillow formations

⭐ Vs Dream Hunter:

  • Slow mandatory
  • Lightning top priority
  • Door upgraded early to high level

🛡️ 8. Final defensive summary

Common → Pillow Empowered → Door + Pillow High-difficulty → Slow + Lightning Dream Hunter → Slow (must) + Lightning (must) + High door

Identify ghost type and match the right towers to dramatically increase survival.


🎯 Closing

Ghost behavior follows a fixed “patrol → approach → knock → empower” flow.
Mastering this lets you:

  • Time the pivot to defense
  • Choose tower build order more precisely
  • Avoid late-game door breaks

Understanding behavior is key to higher win rates.